

It is a challenging game to play with a controller without it becoming a chore. The aim demands precision that perhaps consoles cannot guarantee. The overall mechanics remain largely the same, with Bullet Time and Bullet Dodge as satisfying as they were in 2002. Gameplayįans still have reservations about whether Max Payne 3's new direction was positive or not, and few can debate its solid gameplay. Instead of a high point from which he declines, players get to see Max start his journey at the lowest point in his life. This is not the character that players met at the start of the series, but one that is dealing with the consequences of his actions over the last 2 games.Ī lifetime of trauma and loss has reduced Max Payne to a shell of his former self, and that is where Dan Houser introduces us to his new journey. In Brazil, he is tasked with protecting the Branco family, a job which he performs with the grace and competence.Īddicted to pain-killers and alcohol, Max can barely keep his head straight to get through the day.
_31.jpg)
In the sequel, Max Payne travels to Brazil after a violent encounter with a New Jersey gangster. Gone was the melancholic, comic-book strip style, neo-noir narration, the setting of New York, as well as any semblance of Max's competence. Max Payne 3, written by the creative genius that is Dan Houser (writer and lead creative of the GTA series), was going to have a distinct identity of its own.
